Sora casts one of three different elemental spells: Firaga, Thundaga and Blizzaga, with each use cycling through the spells in the list. Sora crawls forward from the ledge, poking the Keyblade out at a low angle. Spins around and slashes the Keyblade behind him, then in front of him while getting up. Somewhat resembles the "Fail-Safe" Reaction Command in Kingdom Hearts II. It resembles the first portion of the "Merge" Reaction Command from Kingdom Hearts II Final Mix. It also could resemble the second portion of the "Merge" Reaction Command from Kingdom Hearts II Final Mix. Resembles Blow-off, a Flowmotion-based ability in Kingdom Hearts 3D: Dream Drop Distance. It can deal collateral damage to bystanders and acts like most other back throws. Spins twice to throw his opponent backwards, similar to Mario's. Swings his Keyblade downwards teeth-first, bouncing the opponent in front of him. Smacks the target with the handle of his Keyblade Based on an ability introduced in Kingdom Hearts Final Mix. Upon landing, Sora poses with the Keyblade against his shoulder. Moonsaults downwards with the Keyblade multiple times. Hurricane Blast ( ハリケーンピリオド, Hurricane Period) Slashes upwards in an overhead motion while doing a backward flip, similar to Marth's up aerial. Turns around to perform a horizontal swing. Each hit causes him to float slightly, similar to Bayonetta's forward aerial. Part of a three-hit combo: if tapped or held, he does an upward strike and a spinning attack. Part of a three-hit combo: if tapped or held, he does an upward strike and a downward strike. Rool, Ridley and Incineroar's down smashes, Sora's hurtbox shifts upwards during his hop, allowing him to evade attacks with low hitboxes. The sweetspot is near the blade, while the rest of the shockwave is a sourspot. Resembles Magic Flash.ĭoes a small hop and stabs his Keyblade to the ground, emitting a shockwave. Lifts his Keyblade upwards, emitting a brief flash of light. Compared to the rest of Sora's moveset, it is very strong Resembles the Sliding Dash ability, as it first appeared in the original Kingdom Hearts.Ī powerful, horizontal swing. Additionally, it could be based on the Leg Breaker maneuver Mega Man can use in the secret fighting game mode in Mega Man 7.Ī slide kick, similar to Mario's. The actual sliding ability introduced in Mega Man 3 is a non-damaging maneuver, though said ability becomes weaponized with the Charge Kick, Charge Man's weapon in Mega Man 5. Resembles one of Sora's actions when performing the "Reflect" Reaction Command against Final Xemnas in Kingdom Hearts II, the Chain Rave Deck Command from Kingdom Hearts: Re:coded, and the Tornado ability as it appears in Kingdom Hearts Re:Chain of Memories.Ġ.8% (hits 1-5), 1.2% (hit 6), 4.6% (hit 7) Spins his Keyblade above his head before catching it with a swipe. A bit slower than his neutral attack, but much stronger. If tapped or held, he does a forward thrust and an overhead strike. Resembles the standard attack combo in the original Kingdom Hearts.Īn upward swing. This also changes both his slow and mid walking animations to have him hold the Keyblade over his shoulder.Īn overhead strike, a forward thrust, and a spinning, horizontal strike. When Sora holds an item, he holds it and his Keyblade in the same manner as his Valor Form in Kingdom Hearts II.This is reminiscent of the visual effects of landing the finishing blow against a major enemy (particulary a boss) in the Kingdom Hearts games. Upon Sora landing the final hit in a stamina battle, a special slow-motion zoom plays that fades the screen to white before the Announcer says "Game!".The cartoony star effects are carried over for when Sora uses bladed battering items such as Death's Scythe's neutral and dash attacks as well as all attacks with the Beam Sword and Killing Edge. Each of Sora's Keyblade hits generate a cartoony star effect and a unique hit sound, emulating the Kingdom Key's hit effects from the Kingdom Hearts series.The animation is similar to his Glide ability in his home series. Sora hovers above the ground during his dash, similarly to Cloud and Sephiroth.When jumping in midair, Sora ascends in a floatier, curved trajectory with significantly more height, similar to the midair jumps of Ness, Mewtwo, Lucas, and Kazuya. Like in Kingdom Hearts, Sora can actually glide by holding up, though he slowly ascends down rather than having Brawl's glide.Because of this, his Spell taunt has been replaced with a new one.Like the Mii Fighters, Sora can customize his Special Attacks for different effects.
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